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Alaric Draegoth, the Crimson Count

All Monsters

Alaric Draegoth, the Crimson Count

Level 16, Solo, Vampire Lord

  • 320
  • ALL++
  • Fly 8

Sanguine Cloak

(1/turn) Deal 1d10 necrotic damage whenever you are hit, the attack is reduced by this amount.

Sunscorn

Vulnerable to radiant. After taking radiant damage, use Beguile as a Reaction, they roll with disadvantage.

ACTIONS: After each hero's turn, summon 1 blood bat minion (d10) within 8 spaces, then choose 1:

  • Ebonfang.

    1d10+15. Your target is considered Bloodied for 1 round. Fly 8 before or after attacking.

  • Beguile.

    If no creature is Beguiled, Beguile a target on a failed DC 18 WIL save (w/ disadvantage if Bloodied). Beguiled: Dazed. Cannot Defend or allow anyone to Interpose for you. Damage ends.

  • Beckon & Bite.

    2d10+30. Move a Beguiled creature adjacent to you and bite them. Also deals 1 Wound.

Bloodied

At 160 HP, gain Mistform. Not vulnerable to radiant. Bat Decoy: Whenever Alaric would take damage, instead first swap places with a bat minion, 1/round.

Last Stand

Alaric is dying! 160 more damage and he dies. Until then, his Sanguine Cloak, attacks, and bats roll d20s instead of d10s.

From Game Master's Guide