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Vael, Undying Necromancer

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Vael, Undying Necromancer

Level 9, Solo, Luminary of Malice

  • 250
  • INT++
  • WIL++

Protect Master!

Whenever Vael would fail a save or take 20 or more damage, he may sacrifice his Lifebinding Spirit, Bane, instead. He spends his next turn moving up to 6 spaces and summoning Bane.

ACTIONS: After each hero's turn, Bane attacks for 1d12+6 then Vael chooses one:

  • DOOM.

    5d12 (Range 12) (Undamaged target) DC 14 WIL save or full damage. Half on save.

  • Veilwalker's Rebuke.

    2d12+6 (Range 8). Double damage against those behind cover. 1/round you may swap places with them.

  • Cruelty's Edge.

    1d4+2. On hit: DC 14 WIL save or Dazed and Frightened. Then move 6.

Bloodied

At 125 HP, Vael gains the reaction Shield of Cruelty. (1 time use) If Vael would be damaged, instead he may reflect that much radiant damage back at the attacker.

Last Stand

DEATH, AN OLD FRIEND. Vael is dying! 90 more damage and he dies. Until then, he gains Heavy Armor, the hero that most recently damaged him is reduced to 0 HP, and Bane is sacrificed into a Vengeful Spirit. It deals 1d12+6 necrotic damage to creatures within reach 3 at the end of each of his turns.

From Game Master's Guide