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Kelebek & Poppy

All Monsters

Level 3 Solo Bug Druid & His Stinky Pet

Kelebek & Poppy

ACTIONS: After each hero's turn, choose Kelebek OR Poppy to act.

Kelebek (Entomancer)

  • M
  • 60
  • INT+
  • WIL+
Vinelash.

Move 6, then 2d6. On damage: move target to an unoccupied space within 10 spaces.

Poppy (Giant Stinkbug)

  • H
  • 60
  • STR+

Stink Cloud

When damaged, enemies within 2 spaces make a STR save (DC equal to the higher of 10 or the damage done). On a failure, they must spend their next action vomiting, and they cannot take reactions this round.
Crushing Mandibles.

Move 6. 4d6 damage, up to 2 adjacent creatures.

Bloodied

When Kelebek is reduced to 30 HP, Poppy always Interposes for him.

Last Stand

When Poppy dies, the room is filled with noxious gas: all heroes have a maximum of 2 actions each turn.

From Game Master's Guide