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Great Worm

All Monsters

Great Worm

LVL 16, HUGE, Underground

  • H
  • 140
  • Burrow 8

Tremor Sight

Advantage against creatures that moved since the worm's last turn.
  • Crush.

    50 Creatures in a 2×6 area take damage on a failed DC 18 DEX save. (Creatures who fail can spend 1 Action to dive out of the way instead of taking this damage. They move half their speed and land Prone.)

  • Bite/Swallow.

    1d4+40 On crit: Swallowed. (Swallowed: You take 20 damage at the start of your turn. Your attacks cannot miss and ignore armor.)

From Game Master's Guide