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General Flameheart

All Monsters

General Flameheart

Level 8, Solo, Huge, Huge Flame Titan

  • H
  • 175
  • STR+
  • WIL+
  • Walk 8

Cinder Armor

Immune to fire. When damaged, deal 5 fire damage to all adjacent creatures.

Extinguish Flame

Cold or radiant crits extinguish all areas ignited by Molten Fury and suppress Cinder Armor for 1 turn.

ACTIONS: After each hero's turn, choose one:

  • Inferno Cleave.

    2d10+10. Move 8 then strike a 2×2 square area for fire damage.

  • Molten Fury.

    2d10+10. Lob a molten fireball at the furthest hero not already in the flames, igniting a 2×2 square area. Another 10 damage at the end of each of their turns if they remain in the area.

Bloodied

At 87 HP, on his next turn, he uses Molten Fury a number of times equal to half the number of heroes (rounded up).

Last Stand

Flameheart is dying! 80 more damage and he dies. Until then, the area of his attacks increase to a 3×3 square.

From Game Master's Guide