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Cloaker

All Monsters

Cloaker

LVL 13, LARGE, Underground

  • 110
  • Fly 10

Ambusher

Cloakers always start first and heroes roll Initiative with disadvantage.

Mutual Harm

You take half damage from attacks while grappling a creature (they take the other half).
  • Wrap.

    2d10+20 On Hit: Grappled (escape DC 16).

  • Horrifying Wail.

    DC 16 WIL save, or creatures within 6 spaces are Frightened and must spend 1 Action moving as far away as possible.

From Game Master's Guide