Cloaker
LVL 13, LARGE, Underground
- 110
- Fly 10
Ambusher
Cloakers always start first and heroes roll Initiative with disadvantage.Mutual Harm
You take half damage from attacks while grappling a creature (they take the other half).- Wrap.
2d10+20 On Hit: Grappled (escape DC 16).
- Horrifying Wail.
DC 16 WIL save, or creatures within 6 spaces are Frightened and must spend 1 Action moving as far away as possible.