Stormshifter class features and progression.
The trees whisper their excitement, the clouds sing with glee. Rejoice! The Master of Storm & Fang arrives. All who would seek passage through the ancient grove, heed this warning: Do not provoke the forest or its inhabitants. Beseech for passage humbly, even if its guardian is unseen, rest assured that you… are not.
Those who traverse the woodlands may feel the vigilant gaze of a Stormshifter upon them. Legend speaks of an ancient union between mortal and dryad, birthing beings capable of wielding lightning and tempests as others wield blade and shield. This is but half the tale.
Wanderers recount encounters with beings, some wise and benevolent, others fearsome, with claws that sparked with lightning and pelts sharp as daggers. They are as one with storm and beast, embodying the serene beauty and raw power of nature’s grace. As a Stormshifter, you can:
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Aid your allies in whatever role is most needed.
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Wade into the fray as a shapeshifted beast ranging from friendly to vicious, indomitable, or HORRIBLE.
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Cast powerful spells from a distance to strike down, control, mend, and more.
- Key Stats
- WIL, DEX
- Hit Die
- d8
- Starting HP
- 13
- Saves
- STR−, WIL+
- Armor
- cloth, leather
- Weapons
- stave, wand
- Starting Gear
- Cheap Hides, Staff, Strange Plant
Class features
Level 1
You know cantrips from the Lightning and Wind schools.
Level 3
Choose a Stormshifter subclass.
You can Beastshift into a Beast of the Pack.
Level 4
You may now cast tier 2 spells and upcast spells at tier 2.
+1 WIL or DEX.
Learn a Utility Spell from each spell school you know.
Level 5
You can Beastshift into a Beast of Nightmares.
Your cantrips grow stronger.
+1 STR or INT.
Level 6
Choose 2 Chimeric Boons. Whenever you shapeshift into a Direbeast form, you may modify it with 1 Chimeric Boons you know.
Gain 1 additional use of Beastshift per Safe Rest.
You may now cast tier 3 spells and upcast spells at tier 3.
Level 7
Gain your Stormshifter subclass feature.
Learn a 2nd Utility Spell from each spell school you know.
Level 8
You may now cast tier 4 spells and upcast spells at tier 4.
+1 WIL or DEX.
Gain resistance to lightning damage. (1/day) You may gain advantage on a Naturecraft check or Concentration check.
Level 9
Choose a 3rd Chimeric Boons.
Gain 1 additional use of Beastshift per Safe Rest.
+1 STR or INT.
Level 10
You may now cast tier 5 spells and upcast spells at tier 5.
Your cantrips grow stronger.
Level 11
Gain your Stormshifter subclass feature.
Level 12
You may now cast tier 6 spells and upcast spells at tier 6.
+1 WIL or DEX.
Select a 4th Chimeric Boons.
Gain 1 additional use of Beastshift per Safe Rest.
Level 14
You may now cast tier 7 spells and upcast spells at tier 7.
Level 15
Gain your Stormshifter subclass feature.
Your cantrips grow stronger.
Level 16
You may now cast tier 8 spells and upcast spells at tier 8.
+1 WIL or DEX.
Level 17
Select a 5th Chimeric Boons.
+1 STR or INT.
Level 18
You may now cast tier 9 spells and upcast spells at tier 9.
Level 19
Choose an Epic Boon.
Beastshift Forms
Direbeast forms available to Beastshift into.
- Beast of the Pack.
(Medium) Transform into a Medium beast. Gain +DEX speed, Supercharge, and the Thunderfang attack. Thunderfang: Action: 1d4+LVL piercing damage. Cumulative +1d4 lightning damage on crit or kill. Supercharge: Spend up to WIL mana for +1d8 lightning damage per mana spent on next Thunderfang (you take this damage on a miss).
Chimeric Boons
Choose Chimeric Boons as you level up. Apply 1 to a Direbeast form when you shift.
- Beast of the Sea.
Can move, breathe, and fight underwater without penalty.
- Climber.
Can walk across walls and ceilings; ignores difficult terrain.
- Fleet Footed.
+2 speed. Advantage on Stealth checks and against the Grappled condition.
- Earthwalker.
+2 armor. Can burrow through dirt and unworked rock at half speed (leaving a tunnel behind). Advantage against the Prone condition.
- Leader of the Pack.
Advantage against fear and charm effects for yourself and allies within 6 spaces.
- Phasebeast.
Whenever you shift between this form and your normal form (and vice versa), you may teleport up to 6 spaces away to a place you can see.
- Prehensile Tail.
Creatures you hit in melee that are your size or smaller are Grappled. If you hit a larger creature, you may move with it when it moves.
- Winged.
Gain a flying speed. Forced movement moves you twice as far while flying.
Subclasses
Fang & Claw
Level 3
When you roll Initiative, you may Beastshift or move for free. While transformed, you may shift between different Direbeast forms for free (and as a reaction by spending 1 mana); however, Beastshifting for free does not grant any temp HP.
(1/encounter) Reaction: when an enemy attacks, spend 2 mana to shift into a Fearsome Beast. Then you may Interpose from up to 12 spaces away and Defend for free (if you have not yet done so this round).
Beasts will not attack you until you first harm them. You may transform into harmless beasts without spending a Beastshift charge.
Level 7
(1/encounter) When you miss, you can crit instead.
Level 11
Your shapeshift forms can have 2 Chimeric Boons at a time.
(1/encounter) Action: Spend 2 mana to shift into a Beast of Nightmares. Then entice a creature within 12 spaces to move 2×WIL spaces closer to you on a failed WIL save (they roll with disadvantage and must repeat until they save or can move no further). If they end up in the same space as you, you may Sting them for free.
Level 15
You can Beastshift 2 additional times per Safe Rest. Choose 2 additional Chimeric Boons. Your Direbeast forms can have 3 at a time.
Sky & Storm
Level 3
Choose the Ice or Radiant school to learn.
You may cast spells while Beastshifted.
(1/day) Add LVL to any skill check related to nature or weather.
Level 15
You can concentrate on 1 lightning spell and 1 wind spell at the same time. (1/Safe Rest) You can cast Ride the Lightning for 0 mana.