Mage class features and progression.
Elemental power flows through all things… find it, study it, and harness it. A mage is bestowed their first strand of the Tapestry at birth; however, true mastery eludes those who idly rest upon this innate endowment. Instead, they diligently refine their natural gifts through scholarly pursuit, with tomes and parchments as their companions, alongside the sage counsel of a seasoned mentor or three! Yes, this is the chosen path of those who would wield authority over the elements.
Comprehending the tapestry of mana is no trivial endeavor—it will yield its arcane secrets only to the earnest seeker of knowledge. Yet, once the adept learns to discern the subtleties of its intricate patterns as it unfurls and meanders into the ethereal expanse—it is in that moment the apprentice truly ascends to the mantle of mage. What makes a Mage:
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Spellshaper. Customize the spells you cast: stretch time, gain extra-dimensional vision, or echo cast multiple spells!
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Elemental Mastery. Harness the power of the elements, whether raining down fire from the heavens, freezing enemies in their tracks, or striking with thunderous bolts of lightning.
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Chaos or Control. Will you snatch control of the frayed tapestry of mana or lean into the forces of chaos? What awaits you… Diamond Skin? Elemental Entanglement? Liquefy Legs?
- Key Stats
- INT, WIL
- Hit Die
- d6
- Starting HP
- 10
- Saves
- STR−, INT+
- Armor
- cloth
- Weapons
- blade, stave, wand
- Starting Gear
- Adventurer's Garb, Staff, Soap
Class features
Level 1
You know Fire, Ice, and Lightning cantrips.
Level 2
You unlock tier 1 Fire, Ice, and Lightning spells and gain a mana pool. Maximum is always equal to (INT×3)+LVL and recharges on a Safe Rest.
Gain advantage on Arcana or Lore checks when you have access to a large amount of books and time to study them.
Level 3
Choose a Mage subclass.
Learn the Utility Spells from 1 spell school you know.
Level 4
You gain the ability to enhance your spells with powerful effects by spending additional mana. Choose 2 Spellshaper abilities.
You may now cast tier 2 spells and upcast spells at tier 2.
+1 INT or WIL.
Level 5
When you roll Initiative, regain WIL mana (this expires at the end of combat if unused).
+1 STR or DEX.
Your cantrips grow stronger.
Level 6
You may now cast tier 3 spells and upcast spells at tier 3.
Learn the Utility Spells from a 2nd spell school you know.
Level 7
Gain your Mage subclass feature.
Level 8
You may now cast tier 4 spells and upcast spells at tier 4.
+1 INT or WIL.
Level 9
Choose 1 additional Spellshaper ability.
+1 STR or DEX.
Level 10
Your Elemental Surge ability now regains WIL+1d4 mana.
You may now cast tier 5 spells and upcast spells at tier 5.
Your cantrips grow stronger.
Level 11
Gain your Mage subclass feature.
Level 12
You may now cast tier 6 spells and upcast spells at tier 6.
+1 INT or WIL.
Level 13
Choose 1 additional Spellshaper ability.
+1 STR or DEX.
Level 14
You may now cast tier 7 spells and upcast spells at tier 7.
Learn the Utility Spells from a 3rd spell school you know.
Level 15
Gain your Mage subclass feature.
Your cantrips grow stronger.
Level 16
You may now cast tier 8 spells and upcast spells at tier 8.
+1 INT or WIL.
Level 17
Your Elemental Surge ability now regains WIL+2d4 mana.
+1 STR or DEX.
Level 18
You may now cast tier 9 spells and upcast spells at tier 9.
Level 19
Choose an Epic Boon.
Spellshaper
Gain Spellshaper abilities as you level up. You may use 1/turn.
Subclasses
Chaos
Level 3
Whenever you cast a spell, you can choose to spend 1 less mana. Whenever you do this and whenever you crit, Invoke Chaos: Roll on the Chaos Table.
Level 11
Whenever you Invoke Chaos, you may roll twice and cause both effects. (1/Safe Rest) You may choose which roll to use instead.
Level 15
Whenever you Invoke Chaos, roll with advantage.
Control
Level 3
(1/round) On your turn, you may Demand Control: Choose 1 option from the Control Table which you haven’t chosen yet; resets when you roll Initiative, or when you have chosen all options once.
Whenever you miss with a spell or an effect you cause is saved against, you MUST Demand Control.
Level 11
(1/Safe Rest) Whenever you would fail a save, you may succeed instead. Whenever you roll a 1 on an Elemental Surge die, you may reroll it once.
Level 15
Whenever you Demand Control, you may choose to trigger the selected option twice. You may Demand Control as a Reaction.